科研合作项目
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                    脑科学发展历程
                
                
                    
                        Information about a person’s engagement and attention might be a valuable asset in many settings
                        including work situations, driving, and learning environments. To this end, we propose the first
                        prototype of a device called AttentivU—a system that uses a wearable system which consists of
                        two main components. Component 1 is represented by an EEG headband used to measure the
                        engagement of a person in real-time. Component 2 is a scarf, which provides subtle, haptic
                        feedback (vibrations) in real-time when the drop in engagement is detected. We tested AttentivU
                        in two separate studies with 48 adults. The participants were engaged in a learning scenario of
                        either watching three video lectures on different subjects or participating in a set of three
                        face-to-face lectures with a professor. There were three conditions administrated during both
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                        An EEG-Based Closed-Loop Biofeedback System for Real-Time
                            Monitoring and Improvement of Engagement for Personalized Learning
                        
                        
                     
                 
                
                    
                        Neurofeedback games are an effective and playful approach to enhance certain social and
                        attentional capabilities in children with autism, which are promising to become widely
                        accessible along with the commercialization of mobile EEG modules. However, little
                        industry-based experiences are shared, regarding how to better design neurofeedback games to
                        fine-tune their playability and user experiences for autistic children. In this paper, we review
                        the experiences we gained from industry practice, in which a series of mobile EEG neurofeedback
                        games have been developed for preschool autistic children. We briefly describe our design and
                        development in a one-year collaboration with a special education center involving a group of
                        stakeholders: children with autism and their caregivers and parents. We then summarize four
                        concrete implications we ...
                    
                    
                        Designing Mobile EEG Neurofeedback Games for Children with Autism:
                            Implications from Industry Practice